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Run Shiba Run! - Games

Run Shiba Run!

Date Published August 31st, 2025
Last Updated October 3rd, 2025
Current Version 0.1.1
Available on
  • Windows
  • MacOS
  • Linux
  • Web
  • Game Engine Unity
    Developer(s) Independant Team (lead by Klight)
    My Roles
  • Programming (Backend)
  • Publishing
  • Voice Acting (Hikaru)
  • Run Shiba Run!

    Attention Everyone!

    Welcome to Shiba park where nature blends with culture. There are some eye-candy views worth visiting for, from Cherry tree to the Shrine. Kids need to be supervised all the time by her parents or guardian. We care about nature, littering trash on park is forbidden, thank you very much.

    Everybody is welcome to the park, as long as you abide by those rules. Children, Adults, Seniors and even.... a Dog?

    Wait, seriously. Who left their dog alone?

    Gameplay:

    3rd-person action platformer. Run around the park, play with others, and gather as many biscuits as you can before the time runs out. The riskier the parkour, the more time you get. For a better play experience on the web player, use a Chrome browser.

    Controls:

    KEY CONTROL
    WASD Move
    Space Jump
    Shift Sprint
    Left Click Use Menu
    Right Click Bark

    Points of Interest:

    Shiba Park has many areas to explore! Take in the scenery at:

    POINT DESCRIPTION
    The Gardens Boasting of classic Japanese shrubbery and plants, this gentle garden opens up into flower beds which spread across the northside of the park and surround the Cafe. It is a peaceful location where you can catch your breath or let your dog leap into the shallow fountain.
    The Cafe Cherry Blossom Cafe is a nice spot to grab gyoza while looking at the cherry blossom trees in the middle of the park. Here Goma can run under tables, find his way up onto the roof of the cafe, and cause some chaos near the bathrooms.
    The Playground A children's playground is next to the dog park, letting the children see their furry friends frolic while they also play -- and allowing their guardians to watch both at once. Nearby is a hot dog stand to grab a snack from, perfect for ending a day of relaxation or activity.
    Peace Lantern A monument constructed to symbolize the friendship between the local city and a small town in Iowa, its fire burns warmly throughout the night to give hope. The surrounding area contains benches and leads the park visitors into the open green of the park.
    The Shrine The shrine at this park leads visitors through a gorgeous nature path and underneath Torii gates, past flowing water and fountains as they come to a gorgeous pagoda for rituals. Visitors often come in the morning, because the steep incline and stairs can cause exertion later on under the sun.
    The Dog Park A place to test your athleticism, Goma enjoys the hoops and ramps which let him show off. Some of the challenges here push him further than he normally would go, but he wants those biscuits.
    Cherry Tree Sitting Area A gorgeous assortment of cherry trees cover the northeast portion of the park, providing shade in the summer and a mildly hilly spot for families to lay down and picnic. This area opens up to the center of the park and has room for people to have recreational activities and walk in peace.
    The Water Fountain A peaceful spot to catch your breath, hydrate, or let your dog hop into the shallow pool (against the wishes of the Park Authority)! This is the smallest location, but maybe there's a treat in the water.

    Localization:

    Theme Explanation:

    Created for Brackeys Jam 2025.2

    Risk it for the biscuit: you got loose from your owner, your goal is to gorge yourself on as many doggie biscuits as you can before you owner gets your leash back!

    Credits:

    Our goal for this jam was to coordinate the largest team possible -- a team of ~50 members!

    Creative Director

    Klight

    Project Management

    Naiteiru

    2D Art Department

    Er3te: 2D Art Lead / VFX Lead
    NitroBuilder101: Technical Artist
    Angélica Borrero: Storyboard Artist
    Khira Musgrave: Concept Artist, 2D Artist
    Sean Headrick: Senior Rock Designer
    Joseph Lofton: 2D Artist
    MuffnButtn: Art Consultant
    Guillaume De Oliveira: UI Designer
    PearWithMe: UI Art

    3D Art Department

    Erik Stangley: 3D Art Lead/Environment Artist
    Radostin Iliev: Environment Artist
    Erin Moore: Material Artist
    Josh: 3D Artist
    Eamon Sherris-Watt: 3D Artist, Level Designer
    Pavel Kolotov: 3D Artist
    Xekat: 3D Artist

    Audio Department

    Elizabeth Becker: Audio Lead / Voice Actor
    Bonsix: Sound Designer
    Braxtyn Larcade: SFX Design
    Antonio Voinea: Composer
    Joshua Castillo: Composer
    Rev: Localization - PT
    Lero: Voice Actor

    Design Department

    Samantha Davis: Lead Designer
    Cynd: Game Designer
    Hidden_Tree: Story Writer
    Ryba: Gameplay Programmer
    Ar: Level Designer

    Programming Department

    Ravenshore: Programming Lead
    Malcolm Gruber: Gameplay Programmer
    eulerfan40: Associate Gameplay Programmer
    Generalisk: Senior Backend Programmer, Voice Actor
    Gary Stambaugh: Programmer
    Itsprank: Associate Gameplay Programmer
    Abdullah33: Gameplay Programmer
    Davide Raffaele: Backend Programmer, Localization - Italian
    Quietsam: Senior Gameplay Programmer
    SteveJones92: Systems Programmer
    Swend: Gameplay Programmer
    John itch: Associate Gameplay Programmer

    Writing Department

    Alejandra Flores: Localization - Spanish, QA
    Lucas Ghilardi: Localization - French
    Sami: Localization - Japanese
    sapphictealeaves: Localization - Chinese Simplified/Traditional
    Tomomi Omote: Localization - Japanese

    QA Department

    Caitlyn: QA

    Get

    Download Directly

    Windows (32-bit)

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    Mac

    Linux

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